Playing Beowulf: Gaming the Library

(image courtesy of the DARE Collaborative website) I am one of the co-investigators for the AHRC funded project “Playing Beowulf: Gaming the Library”. As the description on the project website states, “Playing Beowulf is a Digital Transformations project funded by the Arts and Humanities Research

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Playing Beowulf: Gaming the Library

(image courtesy of the DARE Collaborative website) I am one of the co-investigators for the AHRC funded project “Playing Beowulf: Gaming the Library”. As the description on the project website states, “Playing Beowulf is a Digital Transformations project funded by the Arts and Humanities Research

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1980s British game histories

Over the last two years I have been exploring ‘alternative’ histories of British computer games, such as exposing the original platforms of development (often lost in more mainstream retellings), and lesser-known titles (in amongst global histories), as well as exploring

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1980s British game histories

Over the last two years I have been exploring ‘alternative’ histories of British computer games, such as exposing the original platforms of development (often lost in more mainstream retellings), and lesser-known titles (in amongst global histories), as well as exploring

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Electricomics

A Digital R&D Fund for the Arts project exploring narrative in digital comics creation and the development of an open source toolkit to enable people to create their own digital comics. (Lead researcher) The project, titled Electricomics, is a collaboration between

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Electricomics

A Digital R&D Fund for the Arts project exploring narrative in digital comics creation and the development of an open source toolkit to enable people to create their own digital comics. (Lead researcher) The project, titled Electricomics, is a collaboration between

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Mapping on the Micro: Histories of Level Editors

This week I’m flying to Montreal to present a paper at the Game History Annual Symposium titled, “Mapping on the Micro: an alternative history of level editors in 1980s Britain”. The paper has changed a bit from the original abstract I

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Mapping on the Micro: Histories of Level Editors

This week I’m flying to Montreal to present a paper at the Game History Annual Symposium titled, “Mapping on the Micro: an alternative history of level editors in 1980s Britain”. The paper has changed a bit from the original abstract I

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Snorkelfish Games

2014 – present Game projects from myself and Steve Clark (including ones for the BBC Micro, Arduino/DIY Gamer Kit and some arcade cabinet fun) website: www.snorkelfishgames.com @snorkelfishgame

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Snorkelfish Games

2014 – present Game projects from myself and Steve Clark (including ones for the BBC Micro, Arduino/DIY Gamer Kit and some arcade cabinet fun) website: www.snorkelfishgames.com @snorkelfishgame

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Local Property Trader

2013 A location-based Monopoly-style, game using NFC tags and QR codes. This project is a collaboration between Mark Lochrie and Adrian Gardiner at Lancaster Univerity investigating how location and social media can be used to raise awareness of local businesses

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Local Property Trader

2013 A location-based Monopoly-style, game using NFC tags and QR codes. This project is a collaboration between Mark Lochrie and Adrian Gardiner at Lancaster Univerity investigating how location and social media can be used to raise awareness of local businesses

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Searching the Archives

A few things have come and gone throughout my life, but in terms of material objects there are a couple of things that have stayed (often because they were stored in my parents’ loft). These objects mainly revolve around particular

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Searching the Archives

A few things have come and gone throughout my life, but in terms of material objects there are a couple of things that have stayed (often because they were stored in my parents’ loft). These objects mainly revolve around particular

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Between Pixels and Play: the role of the photograph in videogame nostalgias

This weekend I’ll be heading down to Margate to the Nostalgias: Visual Longing conference (8th -10th November 2013), where I’ll be giving a paper about videogame arcades, nostalgia and the photographs I’ve found on Flickr capturing/documenting some of these spaces

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Between Pixels and Play: the role of the photograph in videogame nostalgias

This weekend I’ll be heading down to Margate to the Nostalgias: Visual Longing conference (8th -10th November 2013), where I’ll be giving a paper about videogame arcades, nostalgia and the photographs I’ve found on Flickr capturing/documenting some of these spaces

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Norway, Philosophy and Games

Last week I had the pleasure of being invited to deliver one of the keynote lectures at the Philosophy of Computer Games conference in Bergen, Norway. The conference was really well organised, friendly and had a great range of papers.

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Norway, Philosophy and Games

Last week I had the pleasure of being invited to deliver one of the keynote lectures at the Philosophy of Computer Games conference in Bergen, Norway. The conference was really well organised, friendly and had a great range of papers.

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“Gotta [feel] the beat!”: space, time and rhythms of play

Next week I’m flying to Bergen, Norway to give a keynote lecture at the Philosophy of Computer Games 2013 conference. I first went to the conference in Athens in 2011, and it was a great three days of conversations and

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“Gotta [feel] the beat!”: space, time and rhythms of play

Next week I’m flying to Bergen, Norway to give a keynote lecture at the Philosophy of Computer Games 2013 conference. I first went to the conference in Athens in 2011, and it was a great three days of conversations and

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