Conferences

Mapping on the Micro: Histories of Level Editors

This week I’m flying to Montreal to present a paper at the Game History Annual Symposium¬†titled, “Mapping on the Micro: an alternative history of level editors in 1980s Britain”. The paper has changed a bit from the original abstract I

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Mapping on the Micro: Histories of Level Editors

This week I’m flying to Montreal to present a paper at the Game History Annual Symposium¬†titled, “Mapping on the Micro: an alternative history of level editors in 1980s Britain”. The paper has changed a bit from the original abstract I

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Between Pixels and Play: the role of the photograph in videogame nostalgias

This weekend I’ll be heading down to Margate to the Nostalgias: Visual Longing conference (8th -10th November 2013), where I’ll be giving a paper about videogame arcades, nostalgia and the photographs I’ve found on Flickr capturing/documenting some of these spaces

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Between Pixels and Play: the role of the photograph in videogame nostalgias

This weekend I’ll be heading down to Margate to the Nostalgias: Visual Longing conference (8th -10th November 2013), where I’ll be giving a paper about videogame arcades, nostalgia and the photographs I’ve found on Flickr capturing/documenting some of these spaces

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Norway, Philosophy and Games

Last week I had the pleasure of being invited to deliver one of the keynote lectures at the Philosophy of Computer Games conference in Bergen, Norway. The conference was really well organised, friendly and had a great range of papers.

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Norway, Philosophy and Games

Last week I had the pleasure of being invited to deliver one of the keynote lectures at the Philosophy of Computer Games conference in Bergen, Norway. The conference was really well organised, friendly and had a great range of papers.

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Here be Dragons?

On the 14th March 2013 I will be giving an invited talk at the British Cartographic Society about videogames and maps. It is part of an event celebrating 50 years of the BCS, and is a day focused around the

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Here be Dragons?

On the 14th March 2013 I will be giving an invited talk at the British Cartographic Society about videogames and maps. It is part of an event celebrating 50 years of the BCS, and is a day focused around the

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Maps of time: exploring the rhythms of a mediated world

In June I will be heading to Sydney, with my PhD student Michaela French, where we will be presenting our joint paper exploring temporal mapping and rhythms at ISEA 2013. The work focuses on Michaela’s practice and our on-going discussions

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Maps of time: exploring the rhythms of a mediated world

In June I will be heading to Sydney, with my PhD student Michaela French, where we will be presenting our joint paper exploring temporal mapping and rhythms at ISEA 2013. The work focuses on Michaela’s practice and our on-going discussions

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(Re-)Positioning the Senses: Perceptions of Space in 3d Gameworlds

The accepted abstract for the Philosophy of Computer Games conference 2011 in Athens, Greece. (Re-)Positioning the Senses: Perceptions of Space in 3d Gameworlds As has been noted by Gregersen and Grodal (2009) (through the work of Gallagher (2005)), we perceive

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(Re-)Positioning the Senses: Perceptions of Space in 3d Gameworlds

The accepted abstract for the Philosophy of Computer Games conference 2011 in Athens, Greece. (Re-)Positioning the Senses: Perceptions of Space in 3d Gameworlds As has been noted by Gregersen and Grodal (2009) (through the work of Gallagher (2005)), we perceive

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