Projects

Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award  (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project

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Re-Program, Re-Play, Rewind: an alternative history of computer game creation in 1980s Britain

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award  (2016-2017) that examines the role of type-in computer program listings found in magazines and books during the 1980s. The project

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Playing Beowulf: Gaming the Library

(image courtesy of the DARE Collaborative website) I am one of the co-investigators for the AHRC funded project “Playing Beowulf: Gaming the Library”. As the description on the project website states, “Playing Beowulf is a Digital Transformations project funded by the Arts and Humanities Research

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Playing Beowulf: Gaming the Library

(image courtesy of the DARE Collaborative website) I am one of the co-investigators for the AHRC funded project “Playing Beowulf: Gaming the Library”. As the description on the project website states, “Playing Beowulf is a Digital Transformations project funded by the Arts and Humanities Research

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1980s British game histories

Over the last two years I have been exploring ‘alternative’ histories of British computer games, such as exposing the original platforms of development (often lost in more mainstream retellings), and lesser-known titles (in amongst global histories), as well as exploring

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1980s British game histories

Over the last two years I have been exploring ‘alternative’ histories of British computer games, such as exposing the original platforms of development (often lost in more mainstream retellings), and lesser-known titles (in amongst global histories), as well as exploring

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Electricomics

A Digital R&D Fund for the Arts project exploring narrative in digital comics creation and the development of an open source toolkit to enable people to create their own digital comics. (Lead researcher) The project, titled Electricomics, is a collaboration between

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Electricomics

A Digital R&D Fund for the Arts project exploring narrative in digital comics creation and the development of an open source toolkit to enable people to create their own digital comics. (Lead researcher) The project, titled Electricomics, is a collaboration between

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Snorkelfish Games

2014 – present Game projects from myself and Steve Clark (including ones for the BBC Micro, Arduino/DIY Gamer Kit and some arcade cabinet fun) website: www.snorkelfishgames.com @snorkelfishgame

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Snorkelfish Games

2014 – present Game projects from myself and Steve Clark (including ones for the BBC Micro, Arduino/DIY Gamer Kit and some arcade cabinet fun) website: www.snorkelfishgames.com @snorkelfishgame

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Local Property Trader

2013 A location-based Monopoly-style, game using NFC tags and QR codes. This project is a collaboration between Mark Lochrie and Adrian Gardiner at Lancaster Univerity investigating how location and social media can be used to raise awareness of local businesses

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Local Property Trader

2013 A location-based Monopoly-style, game using NFC tags and QR codes. This project is a collaboration between Mark Lochrie and Adrian Gardiner at Lancaster Univerity investigating how location and social media can be used to raise awareness of local businesses

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2D Flash Games

2008-2009 To explore the concepts of paths and mazes during my PhD research (about the same theoretical concepts) I made a couple of Flash based games about mazes, paths, collection, warping and way-finding. These one screen experiements lead to questioning:

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2D Flash Games

2008-2009 To explore the concepts of paths and mazes during my PhD research (about the same theoretical concepts) I made a couple of Flash based games about mazes, paths, collection, warping and way-finding. These one screen experiements lead to questioning:

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